![]() Game play: Throughout the game, the host describes what happens to and around the characters. In this way, characters are guaranteed to fit into the story, and yet players are invested in the characters, lending weight to the decisions they make. The character questionnaire provides the skeleton of a character, while the player gets to add the flesh when they answer the questions, thus creating the character they want to play. The game uses blocks from the familiar family game Jenga and the rules of Dread are quite simple, as shown below:Ĭharacter creation: Dread uses a unique questionnaire method of character creation. ‘Cause when the blocks fall down, somebody is probably going to die. This is Dread, a celebrated, yet obscure game by The Impossible Dream with simple rules that leverage the power of anticipation to create an unquestionably memorable one-shot roleplaying experience. ![]() It’s a two-part episode, cast in shadow and featuring a plotline that could easily be found in a horror movie. Something like a roleplaying game, but with a rickety spire of wood instead of dice. You might have noticed a rather odd and unnerving game played on Tabletop Season 3. ![]()
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